![]() Level up charge as much as possible to get it to level 6 as soon as possible.īacklash is a great way to give your character easy survivability and a little damage as well. Upon level 2 I immediately invested 1 point in “Backlash” and one point into “Pull”. Personally, I started with “Charge” level 1 just to not waste any skill points. But here are some ways to make it easier. There is no way around doing some combat in the early game with un-modded, bad guns, and un-improved skills. It makes your powerful melee even more powerful through increased melee damage and siphoning strikes and it also increases your shield capacity to make you more survivable. This is the best profile in the really early levels until you get decent guns. That will easily give you 3-4 levels of experience. Make sure you knock out all the easy fetch quests on the Nexus, Tempest, and Eos as soon as you can. Just like Space Exploration, this is a very easy way to get easy XP in the early game without directly facing foes. ![]() Space exploration is a great way to knock out 2-3 of these most difficult levels effortlessly. The most difficult part of the Insanity play-through is levels 1-10 (if you use your resources wisely). Like most RPGs, Andromeda has a reverse difficulty curve. Space exploration is a great way to gather resources, and most importantly it grants you an appreciable amount of experience. Space Exploration isn’t fun, but it is very effective for giving you a sizable edge against your foes. ![]() This will give you a solid base of credits, resources, and research points to help you better equip your character during the critical early levels. Having just a small amount of extra resources is the difference between breezing through the early game and having a rough time.īefore starting your insanity play-through I’d recommend stockpiling some “strike team” rewards for a couple days. This guide is to help you complete a full play through on insanity mode starting at level 1.Ī very small amount of preparation goes a long way when starting a new game on insanity. I’ve developed a build that not only succeeds at conquering the insanity difficulty, but does it with incredible ease at a very low level. Hey all, I’ve been seeing a lot of complaining about how “Vanguard is too squishy for insanity” This guide holds to that definition of vanguard in its entirety. Traditionally uses Charge for positioning and defense and, shotguns and melees to kill his enemies. How to trivialize Insanity Difficulty as a Vanguardĭefinition Vanguard: A character that uses both biotics and gunplay to kill enemies.
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